KerbNet - Kerbal Space Program Wiki (2024)

KerbNet is an orbital scanning and mapping system introduced in 1.2. When accessed from a KerbNet-capable part, a window will appear, displaying topographic, biome or resource maps for the area under the craft depending on the selected mode and the technical capabilities of the part. The information given in the lower half of the window will change dependent on the mode, and is for the area covered by the target reticule, which can be moved by clicking anywhere on the map. Below the information is the FOV slider, the waypoint naming box and the buttons "waypoint," which places a waypoint under the reticule, and "refresh," which performs another scan, updating the display with the craft's current location. Along the top are four additional buttons-(from left to right) the button to toggle between modes, a button to toggle the grid lines and reticule, the button to change auto-update frequency and the exit button.

KerbNet requires the scanning craft have a communication link to the Deep Space Network to function.

Usage

Modes

Terrain Mode is the most basic of the three modes, displaying a simple monochrome elevation map of the surface directly under the craft-lighter areas are at a higher elevation, darker areas are lower. While not particularly useful on its own, Terrain Mode can be used to assess flat landing sites for craft, pick out areas at a high elevation for potential ΔV savings on subsequent takeoffs from atmospheric planets (notably Eve), place waypoints for future reference and scan for anomalies without the clutter of Biome Mode. Biome Mode is significantly different from Terrain Mode in that it presents you with a false-colour map of the biomes under the craft. This provides information pertaining to which biomes you are passing over, greatly easing the task of conducting biome-specific science experiments by informing you which biome you are currently over and which others are nearby or will be under the craft soon (assuming they are covered by the FOV) and highlighting where one ends and another begins (which is not always obvious). Resource Mode (also known as Ore Mode) is a special function unique to the M4435 Narrow-Band Scanner. It displays the relative resource (ore) concentrations in a fashion similar to that of Biome Mode except that each biome is instead shaded according to its ore concentration. By default, a higher ore concentration is signified by a darker shade of purple, though there are three other colour schemes available-(brighter green=more ore), (green=low, yellow=medium low, orange=medium high, red=high) and (blue=low, pink=medium low, purple=medium high, red=high). This mode is useful for telling where to maximise the efficiency of mining operations by landing them in places with the most ore, sometimes in conjunction with the Surface Scanning Module.

Anomaly Detection

An additional feature of most KerbNet modules is the ability to detect anomalies (marked as a "?" on the map). Features marked as 'anomalies' can be easter eggs, monoliths or even the Space Program's own DSN groundstations. The detection rate for these anomalies is dependent on the 'anomaly detection' stat for each module-for example, the Probodobodyne RoveMate will always immediately detect nearby anomalies while the M4435 Narrow-Band Scanner cannot detect them at all.

List of KerbNet Modules

There are a total of twelve KerbNet-capable parts, including all ten unmanned command modules. All of these modules require a CommNet link to Kerbin in order to be able to use KerbNet. Each module has a set of capabilities determining which KerbNet modes it can access, and a minimum and maximum FOV that dictates how narrow or wide the scanner's view can be configured.

Image Part Radial size Cost
(KerbNet - Kerbal Space Program Wiki (4))
Mass
(t)
Scanning Modes Min. FOV (°) Max. FOV (°) Anomaly Detection (%)

Probodobodyne Stayputnik Tiny 300 0.05 Terrain 25 45 0

Probodobodyne QBE Tiny 360 0.07 Terrain 13 72 18

Probodobodyne OKTO Tiny 450 0.1 Terrain 21 54 6

Probodobodyne OKTO2 Tiny 1 480 0.04 Biome, Terrain 13 72 18

Probodobodyne HECS Tiny 650 0.1 Terrain 17 63 12

Probodobodyne HECS2 Small 7 500 0.2 Biome, Terrain 9 81 24

CH-J3 Fly-By-Wire Avionics Hub Tiny 5 200 0.08 Terrain 10 (45)[Note 1] 20 (135)[Note 1] 24

Probodobodyne RoveMate Small 800 0.15 Biome, Terrain 5 (160)[Note 2] 10 (179.5)[Note 2] 100

MK2 Drone Core Mk2 2 700 0.2 Biome, Terrain 10 (45)[Note 1] 20 (135)[Note 1] 48

RC-001S Remote Guidance Unit Small 2 250 0.1 Biome, Terrain 9 81 24

RC-L01 Remote Guidance Unit Large 3 400 0.5 Biome, Terrain 5 90 30

MPO Probe Small 9 900 0.895 Biome, Terrain 3 84 35

MTM Stage Small 21 500 0.795 Biome, Terrain 20 55 5

Mobile Processing Lab MPL-LG-2[Note 3] Large 4 000 3.5 Biome, Terrain 17 63 0

M4435 Narrow-Band Scanner Radial mounted, Tiny 1 000 0.1 Ore 5 (160)[Note 2] 90 (179.5)[Note 2] 0

  1. 1.0 1.1 1.2 1.3 Min/Max FOV increases when in atmospheric or suborbital flight
  2. 2.0 2.1 2.2 2.3 Min/Max FOV increases when landed or splashed down
  3. Requires a scientist

For the core and scanner which have enhanced field of view when landed or splashed down, "landed" means the vehicle must be in contact with the ground. Momentary loss of contact will limit the field of view to the unenhanced maximum. Such loss of contact happens quite often in medium- to high-speed rovers and is over quicker than the blink of an eye, but it affects the KerbNet field of view setting. Since the unenhanced maximum is less than the enhanced minimum, it looks like the field of view slider is just set to its minimum. On low-gravity Minmus, this has been seen many times with a massive 20-wheeled rover. (This may have been different in some versions prior to 1.8; there was a mention of flying low, but this is how it is now.)

Gallery

  • KerbNet unlocks Munar secrets. Or just biomes.

KerbNet - Kerbal Space Program Wiki (2024)

FAQs

What does KerbNet do in KSP? ›

KerbNet is an orbital scanning and mapping system introduced in 1.2. When accessed from a KerbNet-capable part, a window will appear, displaying topographic, biome or resource maps for the area under the craft depending on the selected mode and the technical capabilities of the part.

Has Elon Musk played Kerbal Space Program? ›

The SpaceX and Tesla boss has been showing his appreciation for Kerbal Space Program for years. In a Reddit ask me anything session in 2015, he said the game was “awesome”. KSP has also acknowledged the relationship in the past – and even asked for similar help.

Do people at NASA play KSP? ›

Some people at NASA are using Kerbal Space Program to experiment in ways that real-world environments wouldn't allow. Kerbal Space Program has spread beyond the gaming community. Just ask NASA, they are fans.

How big is Kerbin in KSP? ›

Kerbin
Orbital velocity9 285 m/s
Physical Characteristics
Equatorial radius600 000 m
Equatorial circumference3 769 911 m
46 more rows
Jul 14, 2024

Can you escape Kerbol in KSP? ›

With a powerful enough ship, it is possible to get to the point where the info tab will display the craft's situation as "escaping" the Sun (Kerbol). The end of the patched conics path plotted by the game can be reached, at which point the spacecraft begins drawing a course behind it.

What is the most powerful engine in KSP? ›

The S3 KS-25x4 "Mammoth" Liquid Fuel Engine is a size 3 liquid fuel engine. It is the most powerful (and most expensive) engine available in the game.

Is Kerbal realistic? ›

While the game is not a perfect simulation of reality, it has been praised for its largely accurate orbital mechanics; all objects in the game except the celestial bodies are simulated using Newtonian dynamics.

Will KSP2 be interstellar? ›

Kerbal Space Program 2 builds on the sandbox features of its predecessor Kerbal Space Program and was set on adding new propulsion methods (e.g. the Orion drive), habitation modules for building on-surface, orbital and planetary colonies, a multiplayer mode, as well as interstellar travel throughout the course of its ...

Do satellites do anything in KSP? ›

But when you get further away from Kerbine you need communication satellites to be able to control probes when there is no Kerbal on board. This also is needed if you are on the dark side of a planet, when the planet blocks the direct communication with your space center. Science will only transmit so much.

What is the lore of Kerbin? ›

Kerbin, otherwise known as the world, is the third planet from Kerbol and the only object in the Universe known to kerbals to harbor intelligent life so far. It is the densest planet in the Kerbol system and the second largest of the four terrestrial planets Kerbin is well-known among the Kerbals as being home.

What is the hardest planet in KSP? ›

Tylo is indeed the hardest body to land on. It's the second moon of Jool, has about the same mass as Kerbin and no atmosphere. This means that braking cannot be done with parachutes or heat shields, and has to be done with engines.

Is KSP kid friendly? ›

Thankfully, KSP is perfectly fine for children. However, you might want to help him understand how to play.

What is the gravity of kerbin? ›

The Kerbin System

It is gray in appearance with craters and mountains exceeding 5000 M in height. The gravity on The Surface is 1.63 M/s².

What is the lifespan of a Kerbal in KSP? ›

In the game, the average life expectancy for kerbals is 300 years (aging is four times slower than in real life, even though time progresses the same).

What is the deepest point on Kerbin? ›

The lowest point is almost 1.4 km deep and about 313° south-west of the Kerbal Space Center.

What is the point of planes in KSP? ›

Planes are highly efficient for traversing Kerbin and, after an interplanetary journey, other celestial bodies with sufficient atmosphere. They are ideal for contracts taking place on Kerbin.

What is the point of space stations in KSP? ›

Space stations are often used as refueling depots. For example, if a station is placed in Mun orbit, a lander can dock to the station and take some fuel or monopropellant to refill its own tanks for landing and return.

What is the purpose of asteroids in KSP? ›

Once captured into a stable orbit, asteroids can be converted into space stations by attaching suitable parts to them with additional claws. Anywhere from 50% to 95% of an asteroid's mass consists of ore, which can be mined and converted into various fuel types for ships.

What does traction control do in KSP? ›

Higher traction control reduces the acceleration when you try to drive. Zero traction control gives you the highest possible acceleration, and max traction control is like making the engine much weaker. The point of this is to prevent you from accelerating too fast and then flipping over.

References

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